Unwrapping and then instancing the geometry is OK in most instances. New engine changes in Unreal Engine 4, and possibly others (I don't know about others) requires completely unique UV's for all parts of the mesh to properly calculate light maps on the 2nd channel of the uv map (not the first). What does this mean for…
I was in the same boat as you a while back. I see this as the path of the artist. Let me lay it out for you so you can see where you are on it. -The artist's path starts as a child, and you like art so you draw a lot. -As you get older, you are better at drawing than your friends and that gets you attention, so you draw…
Hi!! I'm Mutua, a passionate and aspiring Character Designer, looking to bring captivating characters and their stories into life. I grew up dangerously obsessed with cartoons, comic books, and animated movies, which I am still passionate about today. I've always had a deep passion for drawing and creating characters with…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
First, I made a rough sketch to see what the proportions of the body approximately are. I did this by drawing horizontal lines to measure at what height all body parts are in the drawing. then, I was able to make an estimation of how the body would look like in an A-pose, relaxed.
I've been trying to step up my texture game. Naughty Dog has put out some awesome hints on the subject, so I've been trying to follow along and emulate the processes shared by some of their artists. Right now I'm working on doing simple bricks using a technique presented by Tate Mosesian over on Pixologic. This technique…
just here for now, beeing active @ flashkit.com (flash stuff) as well but this kind of topic might be less interesting there even in the sub forum of 3d, applications and alike. Only the game development section rocks (most of it 2d game stuff though). Perhaps some other 3d forums,- that might be an option I want to use…