been watching these for a while now, some pretty cool stuff, but a lot of short stories with miserable endings.overall though quite fun - this was cool, but depressing https://www.youtube.com/watch?v=VYxo-uymPUY
For my video, I volunteered iClone6 Mason into the US Army and placed him at Omaha Beach June 6, 1944. D-Day. The game I am simulating is Medal of Honor: Allied Assault by EA Games PC version, released in 2002. To do this, I transformed iClone 6 Mason, a G6 character, to match the uniforms of the G3 avatars of 2nd Ranger…
Hey guys, I'm trying to create a realistic look planet in zbrush, but for some reason when I use surface noise and import my alpha texture in zbrush, the tiling is not perfect even though I UV it in zbrush using UV master and it looks pretty clean, but again I don't know why the tiling thing when using surface noise is not…
https://youtu.be/kbyUzsHP3Po?t=13m54s Oh my God, seeing the real thing really does exaplin alot. SOmetimes always drawing from other anatomical drawings can be a bit misleading/confusing and biased ( not every one has the same built-up muscled body sexy body). They even explain the movement and everything. [ame]…
This thread should explain just about everything you need to know: http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you
Our original inspiration came from mid-70’s marketing. Bright colours and neon’s seemed to be very prevalent and definitely played a key role in the direction we took the weapon design. We decided to go after a gradient look using very bright colours based on what we saw whilst picking out inspiration and by browsing the…