hey everyone, I met some problem when I bake curvature in substance painter, very simple geo, and I use low poly as high, but I get this hard edge, does anyone know why. Thanks!
Hey Guys, Can you please help me out for baking AO without any surface shading on model Please check image below- http://www.image-share.com/ijpg-2910-96.html Ref B. Thanks
Hello, what those could be due to and how could I do to remove? https://i.gyazo.com/a0956249c797f5b6e25fa18ac4bac482.mp4 HEre are the settings i used to bake : This instead is the Uvmap of my model : The empty space is to be filled in future by other stuff.
Hello everyone, Im having trouble baking my normal map. Everything looks amazing except each time no matter how much I change the settings, I keep getting this weird black pixel markings on it in certain areas. They arent even edges either. I posted a pic to show what I'm referring to. If anyone can help it would be much…
I know there a few excellent ones already out there like MightBake and Knald :) I wanted to out of personal curiousity and learning experience to try work on my own. I'm having trouble finding technical information on how to approach programming such a software. Most results are about an overview of the process intended…
Hi everyone. Been experimenting with designer baking options. Have some artefacts on a normal map. They are on the boundaries of UV islansd as I understand. Using SD 4.4.0 Just cant figure out how to remove them. Any ideas?
Turtle comes with Maya, but you may have to make sure that the plugin is loaded before you can use it. Go to Window->Settings/Preferences/Plugin Manager and look for Turtle.mll and make sure it's loaded. However, Turtle isn't a physically-based renderer, so you may have some trouble getting exactly the results that you…
hi we just got maya 8.5 (woot, massive step up from 6 hah) I was wondering if it has the same kind of projection baking you get in max- so for example if I have several high poly objects floating on a plane, can I render a straight diffuse of how those objects are lit etc onto that plane. I have no idea what itd be called?
heya guys (and gals) i used displacement approx modifier on a hipoly object and though it renders fine, when baking it doesnt work! does anyone know something about this? the displace modifier might work but i get horrible results from that...
im trying to render to texture this one piece but... v-ray is acting wierd, i can render to texture this piece with complete map and just normal lights however i have days now struggling to try find what is the problem here. 1: the vray settings i tried all i find on internet i even tried the v-ray quiq settings and still…