most of the better sculptors i have seen rarely keep a final sculpture. the whole point is to improve your skill. sculpt something then break it down and reuse the clay. if you work on a sculpt and let it sit there is really not much that messes it up. dust is really not much of an issue. the clay is water resistant so you…
Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
Submit your entry to the PETROL/BLOOD contest here. The deadline is August 9th, 2014 @ 23:59 EST (GMT -4). IMPORTANT: This thread is for final submission images ONLY. There is to be no discussion on entries in this thread as it will be used for judging. You and your team will be creating a diorama that depicts 2 of the…
some cool ideas you've got there and the general impression is cool. however there are some flaws you might consider for the next episode or for a revise on this one. the speech is in parts extremely unemotional or just downright boring. if possible take voice actors with much more different voices and much more impact on…
You know how in most AAA games they have that brightness calibration thing where you adjust so that two images are visible and the last is just barely visible? I bet somebody here might know how that works, or it might be googleable. But I think the general idea must be that you try to keep the total values within a range,…
I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…
Thanks for your critic. Yeah i tried to to show some life inside the visor so it´s a simple photo mapped to a head-dummy. After the suit is done i´ll try to make the bust. My inital idea was to make a fairly light suit, but it becomes looking more armored through the padding. I thought the stomach area must be the most…
I actually had this exact same realization when DeusEx:HR came out and watched the making-of's. The mix of sci-fi, minimal, and renaissance made me realise how little I actually know about the history of Art, and it's a topic I am extremely found of as well, I just never had it top enough on my priorities list to start…
Also, I think it's that people seem to have some need to believe they are special. Believe in religion and god because there *must* be some greater plan, some special reason for you to exist. Believe in the rapture because *you* are part of the special generation, the ones who will be there at the end, and only *you* and a…
Check this sticky post out! I used to have the same issue and now it's all cleared up. http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1 Basically, depending on your rendering method, you have to split up UV islands that have hard edges - meaning…