Hi polycount people! Here's a link to my portfolio: http://ladyknowles.carbonmade.com/ I am half way through my second year on my Games Design Degree, and have just updated my portfolio. I'd love some feedback on the work so far...Just some ideas of what I'd like to know.. - What were your first thoughts when you saw the…
Action Mobile is hiring a character artist for our new release 2013 : Infected Wars. You can view our alpha footage trailer on the site. The game is a post apocalyptic shooter for iOS devices. We are hiring a character artist on a trial basis for $200 for the first character model paid at the completion of the model. If…
Latest update 2/21/2015: Original Post: Hello Polycount. I've been wanting to model a Lambo for a while now, so to start 2015 I will be making a Lamborghini Gallardo Super Trofeo race car: My free time is fairly limited, so it will probably take me a while. I am aiming for sim spec, which means it will have a fully modeled…
I've been playing League of Legends since 2012, pre-season 2013 ... Since I started playing there was not as much art outside the game as such, until "Warriors" came out, the first RIOT GAMES music video published on 17/09 /2014. My first motivation was that when looking at the promotional art of the game, which are not…
Oh well I use an iPad Pro for all of my art right now because it’s super portable. I do not have a house so I can only buy what I see in at a store (usually Walmart or big lots since I deliver to those places). I have no idea why my computers don’t like blender but the Mac is from 2013 and the toshiba is from 2015 but…
Aaaaand I'm back with an update! Been working on really getting a nice jagged/rocky look to the platform and I think I'm pretty much done with it and need to move on. I tried to stay as close to the concept art as possible. There's some bits that I could probably still push around and get the *exact* shape of the drawing…
Thanks for the reply Ace-Angel. I'm using the latest UDK, which is from July. I have Max 2013 with the latest service update (5). I also updated my FBX exporter to the latest, and I'm still having the same issue. I'm not exporting the models with any lightmaps. I did it initially because making lightmaps are just a part of…
I'm going to comment on the anatomy and the Life drawing/Pencil and Ink portions of your portfolio. Many of the anatomical musculature drawings in your anatomy section look really good, and then I see "Chappell W1-A4" and I see no indication of the anatomy understanding suggested in the previous drawings. The same goes for…
That's really not the case. The majority of modern game engines have adopted at the very least a minimal version of a physically based lighting model, which could be at the very least normalized Blinn-Phong + Fresnel. When you switch from an ad-hoc lighting model, to a physically based one, you can no longer think about…
Tightly integrated and friendly cross development with Max/Maya! ( opportunities to iterate at the very first stages of dcc content authoring. ) http://area.autodesk.com/blogs/stevenr/project_skyline_at_siggraph Also Visa versa! would be aweome if integration would allow for, custom Maya python solutions Like IK blending…