It doesn't mean what modeling package you are using - follow the steps: 1. Unwrap your mesh as usually - as if you were using a typical square layout. 2. Now arrange uv-shells (uv-islands, uv-elements) in two ajadacent square tiles. In your case you should cover a 1x2 rectangle. 3. Using precise scaling operation of…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
eek! lol, your splintered UV layout make my eyes hurt B) Anyway, I'd also put a few hydraulic hoses in there for readable plausibility, hmm...difficult to tell from that concept but I think the artist would've added them and as for grungy weathering, heavy machinery especially real-world stuff tend to attract grime/dirt…
I guess it's what your most comfortable with..... I'm not really in the "creation process" anymore and being a lazy sod I usually just go hunting on the web for a suitable texture slap on some grunge and call it done ;) I'm sure someone on here should direct you too suitable resources.
Nothing per se, as far as I can tell, but variants of it have been used for racist memes and classified as a hate symbol in the past, and I wouldn't trust people to always make a distinction in that regard. HR usually won't be the ones judging your skills (other than going through a check list), that will (hopefully) be…
I think OP meant what zbrush calls "creases" probably. A way to turn hard edges to zbrush creases so hard edge would stay hard when you hit "divide" button. It's possible to do if you apply a separate material to each smooth group in your 3d soft and zbrush would import it as fbx polygroups. Then its "creasePG" button in…
I am looking for a something better than i7-10870H laptop with GF3800 but still portable enough to fit into 23inch suitcase together with 22'monitor + winter jacket to wrap it over to survive airports, small intuos and few usual travel stuff. Couple years ago I have seen some mini pc with a regular slot for desktop…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
also really depends on when in production are you? working on and finishing the first characters in any game is usually a lengthy process. the pipeline is getting developed as people work on these assets. once the pipeline for the product stands, its usually faster. we worked on characters that had a one year anniversary…
Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…