Hello. This is ID from Maya (png)--- http://prntscr.com/ddcpmz This how SP it "convert" to a mesh--- http://prntscr.com/ddcqjt Base colors exported from SP--- http://prntscr.com/ddcs46 After exporting textures this poblem is in all maps (metal, rough etc.). Dilation on 5. 2K textures. What I do wrong?
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
Authoring wise - they're just textures... With unreal they work fine on current gen consoles and were usable on PS4/xbone but you had to be very careful how you schedule updates due to a lack of memory bandwidth. Outside of unreal the tech is called sampler feedback and depends on direct storage (and I think bindless…
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
My game is going to take place in a mechanized alien world. Nothing about it looks human. Think a more colorful version of the borg cube for style with lots of tubes as accents to the level. I don't want to give too many gameplay details due to being afraid of the idea being stolen, but it will mostly be a round based…
Hello, i am currently trying to start brushing my own textures. Modelling is not a big problem but this is a new area for me. So i would like some feedback on my first wood-try texture thingy. Not loopable and not finished, but i want to know if i'm on the right track. My second question if anyone has any general photoshop…
I want to paint some props I have in Mudbox and for some textures, there's too much background noise. For example, the rust in this photo is great, but I don't want the green paint with it. I've tried using blend layers, changing the hue but it just doesn't blend well or it makes the albedo look unrealistic. I've also used…
Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!