My entry for the #Halloween 3DP Carnival by Flashforge 3D Printer® I made this Candy Dispenser The Great #Pumking Dance with a #Cat disguise as a popular #horror #folklore made with #Pixologic #ZBrush #render with #keyshot and #3dprint with my #flashforge #Adventure3 get the #stl at Cults https://bit.ly/3j6F3CM
Nah, just some janky geo. I made that quick in solidworks one day so it has some overlapping face/vert issues. I need to run a dynamesh over the STL one of these days to get clean geo. Or stop being a lazy shit and actually model it :D
STL Check modifier is one way to select various things. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-4C0D058C-4196-4D05-BE68-981E7FF68C7F Also there's Xview. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-26CAF521-851A-4F91-8937-C44B40BB20F2
Face normals as in making sure they're all flipped the right way? I made sure all the verts were welded, had no errors when I ran an STL check, reset the xforms. I'll post the high and low poly tomorrow when I get some time.
I am looking for someone to work with me to create a RC plane airframe. Essential: * Able to work with real world measurements * Able to export to (or convert to) one of the following: STL, Collada or X3D * Able to work from cross section diagrams Applications should be sent through this forum's PM system.
What gsokol said, or else we can't really help. But if your using max you can find out what's going on with your model as far as some errors go and It's in the modifiers list / STL Check <- if you have holes ect.ect. this will find them most times. Good luck.
poopipe: No random vertices anywhere, the bounding box looks like it should. I ran STL check and only got warnings for my open edges that were expected. I did have odd triangulated, half transparent faces when I applied a symmetry modifier and weld verts was turned on.
ProBoolean is definitely more stable than the standard boolean, I also check other things such as all verts are welded, no self intersecting faces, no open edges, no two sided faces etc but STL check pretty much does that for you, those tend to be the main culprits for dodgy boolean results.
Hi, this one is a fan art of League of Legends, I tried to render in little bit stylized versiion, used Max for modeling DDo and NDo for texturing, toolbag for rendering. C&C are most welcome guys. http://www.polycount.com/forum/attachment.php?attachmentid=25301&stc=1&d=1420744645…
The xView t-vert checker should find them for you. If it doesn't, try the STL Check modifier and look for open holes. I only remember them being called TVs due to trying to bind the select by element toggle. That drove me up the wall for a while. Thank heaven for Google searches!