NURBS are not supported currently. You must quadrangulate/triangulate them manually by now. Are you sure? I can render correctly the [ratGPU install dir]\maya_examples\balls_maya2012.mb file with both averaged and face normals. Currently you can render only the current frame. In the next version I'm preparing you'll be…
So, just recently, a scene that's been rendering just fine in Maya's Mental Ray plugin, will no longer render. It will only show up as a wire frame snapshot whether I push the render button, the IPR Render or anything else. I tried to make another camera and shoot through that in the hopes that it was some glitch with the…
Hi, This will probably sound pretty naive, but I'd like to make really nice renders as effectively (as opposed to as simply) as possible, and am wondering what program is best suited to me. I do (as a complete amateur) high poly hard-surface modeling in 3Ds max, with the intention of making very nice static renders. I'm…
almost every time I render something, it goes white, along with large portions of the screen. Theres no way of telling if the render is going pear shaped until its done.. is this par for the course or is there a workaround? I know I can just render a portion of the screen to test, but its still a pain in the arse since I…
Maya: Camera background color when rendering So I was following this tutorial http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-render-wireframes-with-ambient-occlusion-in-maya-using-mentalray/ And on step 22 it says I can change my camera background color which I did and did some renders and they looks awesome instead…
Hi all, Looking for a way to render ambient occlusion in Arnold as part of my main render pass. I don't want it to render AO and colour in two seperate passes, but just in a combined render output. Any ideas?
Hey guys, for all Unreal Engine users out there... I'm an environment artist and I tend to make and render all my environments in real-time with unreal engine, however, The best result possible is found by rendering the scene with the maximum quality as possible and with photometric render, that is the one I always use as…
If you're using Max or Maya set up backburner, it comes included and is autodesks out of the box render farm software. Launch manager, then server and then monitor and set your renders to "network render". That way you can render in the background while you still work in max/maya. Or if you have another machine install…
Hello all, my first post here and one requiring your help. Major problem: Matte & Shadow fails to render at all. Now while I can't currently upload any images to illustrate the problem, I have followed every tutorial I've found. Please correct me if I've done anything wrong, but this is what I've done (using Max 2010).…
Last night I was doing some test renders for Normal Map and AO Map for an asset to be used in a UT3 map and Max's render to texture kept rendering them out with the images not going fully out to the border. When you open them up in Photoshop they'd have an even border around the image of transparency and no rendered image.…