Hey everyone! Just a quick update. We have added a few more features to chamfer in the 2020.1 update. * Radius Bias - Controls the size of the chamfer when you have sharp angles, making the chamfer size more uniform and round. * Weighted chamfers - We had weighted before with crease weights, but as Dennis pointed out, the…
I would advise to stay away from booleans as long as they are not completely necessary. They can mess up your models in very nasty ways and depending on the complexity of your model it might require a lot of cleaning up. Windows can be easily made using the Inset tool. Divide your wall first using the Connect tool -…
It's starting to look pretty good, but there are a few places that could be improved with some additional geometry. First and foremost the wheel wells need a few more segments as they look a bit too lowpoly and jagged. The same goes for the top of the car (especially visible in the sideview). The corners of the inset…
I have already said that it's not for game assets. It's for CGI video and certain special effects I wish to add needs this text inset into the helmet. Why I need to do this isn't the question, but how is. (Don't mean to sound like an ass here btw)
I realized that I gave a horrible example of how to clean up the top portion of the model in my original post. Here is a better way to take care of it with my script. Its not much more work... just inset to get the extra edge needed.
"3. delete all but 1 inset, uv mapped that by itself (the top right piece on my UV) 4. duplicate the piece around the mesh." I'm confused as to how I duplicate that around the mesh. Would I use something like the symmetry modifier?
A very quick marble in Substance Designer from scratch, and a dark old wood from scratch. I love how much a material can change in different lights - the wood is all the same material (original in SD is the inset image) Shown in Marmoset Toolbag.
If i create a new cube, inset all the faces, then add a projection modifier and push the cage out, it happens there too. Something to do with the fact the new faces dont have smoothing groups maybe. But i don't want to highjack your thread with this issue.
Hello, I am pretty new to maya and I am trying to figure out a quick way of capping the back of an extruded inset plane without manually aligning edge loops. By that I mean I know you can do fill hole with the edges at the back but you would have to multicut and merge the aligned edges. Another idea is bridging the back…
Hi, my name is Catalin and I'm new to 3ds max. The problem I am confronting at the moment is easy to overcome, but because off my worthless familiarity off this program I need your help. In the first picture you will find the model that I want to make and a failed attempt from the start. Second picture contains my…