Hello! I'm currently working on my blockout fantasy battle steam engine for a class that I'm taking! The ref is no longer completely accurate as I've changed the design based on feedback I've gotten but it's still generally what I'm going for. I would love any feedback or suggestions! Thank you
Hi there, I am currently working on a Fantasy Fountain and it would be great to get your opinion on this piece: For the modelling I used Maya/Zbrush, the texturing is done in Substance Painter. I am at 17k Tris at the moment, would you consider this as to much for a next gen Game Asset? Best, Sebastian
Final Fantasy XI World Concept [ame]http://www.amazon.com/Final-Fantasy-World-Concept-Japanese/dp/4087793052[/ame] Monster Hunter Illustrations http://www.play-asia.com/paOS-13-71-lz-49-en-70-2m7y.html
Looks very industrial / steam-punk, actually. I like it! I just hope it isn't too fantasy-ish though, it has that artstyle that's more similar to WoW than Chiv. But then again, Chiv started out as a fantasy game, anyway.
Howdy all! The plan for this is to make assets for a non-existent fantasy RPG that allows for character customization. So, I've made the base male and female (and any critique on them is appreciated!) and will move onto hair, armor, skin variations.. etc. Here's what I've got so far (rendered in Marmoset):
This is why I gave up on game of thrones(the books), if I want shades of gray I will watch the 8 o clock news, in a fantasy book I want good and evil defined in at least some way or really its not fantasy its just reality dressed in fantasy outfits. Ill still watch the tv series just cause its less annoying than having to…