Final (?) Edit: looks like everyone and his duck made a variation of this at one point, and I'd like to point out the most universal solution so far: It also uses a different approach based on tangents instead of lerping the values: Original message: Decided to share one of the tools I use really often and anyway, I…
I veer on the side of finding a supa dupa chair coincidently I've been thinking about for the past year. My bill paying job dictates heaps of walking so it's mainly for after hours relaxation pushing verts around on my home office system and FYI not one those jammy off the shelf 'ergonomic' units pior mentioned that only…
Thanks a lot everybody ! @dii : Yeah youre right about this safety rail, it was a little too thick (same goes for the cylinder with the fence and ladder). I made it thinner, and it also goes less high (now, the second rail (the higher one) is approximatively as high as the character im using). So, its still big but it…
Hello everyone, Conrad here with my entry into the contest! A bit of a late start but I've got plenty of free time this month to grind out my entry! Concept: My concept took a while to take shape but I landed something rather close to me in terms of my relationship with my late Father. He was a crazy handyman of sorts, and…
Latest Update! ___________________________________________________________________________________________________________________ THREAD: Hello Polycounters! I’m back with a new project! Up until now I had focus on making small environments, creating unique textures per asset and so on. What I intend to do this time if…
@dii Wow, thank you for taking the time to write this. There's a lot I don't know it seems, and unfortunately I was taught to avoid triangles (at all costs they said), but I understand now it's ok to use them. I'll only count tris from now, and I know about the high-poly to low-poly baking workflow, I just never really…
Draw calls: One good way to reduce draw calls is to create texture atlases. It is always better to load a single big texture into the memory than it is to load several smaller textures. It is advicable that you also separate alpha textures and textures that don't use alpha: create texture atlases that exclusively have…
Looking good so far, I would suggest looking at more reference. You will see that usually these book cases have a lot of routed details on the top and bottom and the wood grain will run horizontally instead of vertically like you have it. Also the joints will have a subtle gap or at least a change in textural direction.…
sorry. generally when one of these threads come up we kinda just assume it's someone complaining about their own situation, because that's something that happens a lot around here. i'm pretty sure the point still stands regardless: good artists who stand out and make friends get work. if you're not good you won't get work,…
Thanks everyone. I definitely already learned a lot from the replies! Especially from detailed explanation of the use-cased. Appearantly I was not utterly wrong when assuming that 3D-scanning technology seems to be of help for 3D-modelers. My next question is targeting those who have already used 3D-scanning /…