I dunno anything about Coulter but Tucker rhymes with the f word I'd describe hime as for making fun of Senior Citizens that did not understand the stupid Florida Butterfly ballot in 2000. MAny ended up voting for Buchanan and Tucker made fun of them
Hi guys, Proud to be able to finally show off my Star Citizen work produced for Cloud Imperium Games. I was tasked with designing Goss II (aka Cassel), a holiday resort planet located in an exotic binary star system featuring an iridescent nebulae. The task was to produce three shots, an approach shot which the player will…
Hi there, I'm currently working on a new portfolio piece and want to show my progress here to get some feedback and critics. The model I'm working on is the low-tech security turret from Star Citizen: I'm currently at the high-poly phase and only some smaller parts are missing (some details on the side, the sensors/optics…
Hi All, I have a question on how the ships are animated in Star Citizen. I'm working on a similar ship model and want to see how star citizen does its animations. Are the parts that move their own separate meshes with their own UV's and textures? Is the ship broken up into parts that move? Because I'm trying to figure out…
After watching the clip it makes me think that such an engine would be awesome for a non-linear Giants: Citizen Kabuto type of game. Lots of potential play styles, shit to do, seems fun. Interesting work, hope you find an artist. Reminds me of 'Infinity'.
[ QUOTE ] "our government doesn't trust us to own guns, so they take them away." And some how the society that allows it citizens the freedom to choose for themselves, is backwards and uncivilized? [/ QUOTE ] Straw man. [ QUOTE ] Fix the broken people, fix the problem. [/ QUOTE ] Doublethink.
Sure. Check out this thread: https://polycount.com/discussion/155894/decal-technique-from-star-citizen Basically, some games simply uses the decals as they are, without baking them down. This way things stays very high res for very little performance cost.
I think you are overthinking it...just find something you like on artstation :) there are thousands of concepts posted daily there, including tons of individual prop concepts and breakdown sheets. I have seen a ton from star citizen artists, off the top of my head.
A couple other threads on the subject: http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 See also https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/
Hey guys its been awhile, life and work have defiantly gotten the best of me and lets not leave out the free week of star citizen lol any way here is a Wip of the solar Panels let me know what you guys think