I'm currently working on a new portfolio piece and want to show my progress here to get some feedback and critics.
The model I'm working on is the low-tech security turret from Star Citizen:
I'm currently at the high-poly phase and only some smaller parts are missing (some details on the side, the sensors/optics and the cables).
I turned the model up-side down, because it was easier to work this way and the presentation lighting is better:
The next step would be the finish of the high poly of the side, then the optics and cables.
Since I also plan to make it a in-game model I will then start the low poly and texturing. My plan is to have it done end of January.
Can anyone recommend a poly/vert count I should aim for with the low poly (I never did such a complex model before)?