Its been quite a while since I posted here since I haven't hp modeled in quite some time. But here is a M26 Pershing American tank. Any feedback would be appreciated:)
Hi there! Couple days ago I decided to pick up one of my tank sketches and go forward with it. Currently I am in blockout phase, so I'm quite open to suggestions and critique
Posted something in wip thread, but decided I'm going to need some input on this guy. I started this character with no idea what I wanted to tackle other than he is part of a series of characters I'm planning on making, but he is the 'tank' that every cliche group has, as for the sort of style and timeline I'm placing them…
Hey guys, here's something I'm working on now - the "Grizzly" tank from Battlezone 1. Going for a low poly look with juicy baked details, PBR shading. Here is the high poly pass, about 80% done, just have to fill in some blanks with innards. Also the reference board. Tell me what you think!
hey guys i have intermediate skills in VFX i have done 2 year certificate course in Arena animation which isn't great still got what i paid for i am thinking of going for further studies Canada in game art / design , VFX / 3D, i had 2 schools in my list VFS, Van-arts and Think tank both provide 1 year diploma but the fee…
The Tiger tank, modelled for a 3D Modelling module at university, first year. More imges can be found here: http://s1201.photobucket.com/albums/bb342/Nantchev/
This is a little something i am working on at the moment. I really loved the design when i saw it which is by Feng Zhu. My intention is to finish this and import it into the Unreal 3 editor and make it a driveable vehicle in Unreal 3. So far i havent made and of the normals for this besides the tires. I am working on the…
Hey, I'm glad to present my new artwork. I would be grateful for both praise and critique. The artwork is modeled in Foundry Modo, painted in Substance 3D Painter. It took me 2 months to finish this project. I've made a lot of mistakes (I'm grateful for them), redone a lot, and my computer is really slow 56 000 tris…
Lets start with where I left off two years ago. Honestly I'd forgotten how much I had done, and for the most part it's not as bad as I was expecting it to be! A few bits are incorrect in terms of accuracy to the locomotive. Here I've highlighted a few key issues: mainly poly-count/usage (Working from left to right) * The…