Hey everyone, I’ve just uploaded a new project on Artstation where I’ve been focusing on lighting in Unreal Engine 5. I’m really trying to explore how lighting can shape the mood and atmosphere of a scene, and I’d love to get some feedback from the community here. Any thoughts or suggestions for improvement would be super…
No need to get defensive, I was just trying to point out to EQ how a uv filter might come useful :) A good uv filter really doesn't degrade that much quality (so far I haven't seen any real tests proving that it does) unless of course you're shooting really really low light and have bright light sources, in which case some…
Hi guys I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt…
Hey fellow Polycounters, I will be in LA on Monday through Thursday but I am only in LA trough Thursday morning really. I was thinking we should maybe plan meet up places during the week for after hours as well maybe see if anyone wants to meet up Monday night maybe if we can rally the troops and find a good location for…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
Really nice work, I think you hit the "dark iron" really good. You also get this "not straight" forms of Wow very good. For the wood I would take a look into the game. For me the grain looks too detailled (only the "long" lines I would do a few less and a little more tone variation).
Hello there! Like many other aspiring game artists, I have to work day jobs in order to pay the bills. The time I don't spend making a living or fulfilling necessary household/family duties, I dedicate to my art. I've sacrificed many of my personal pleasures already to allow time for my passion (I hardly play video games…
well it is good practice to learn to paint everything,, teaches you the tools and the ways to use them. if i needed real wood in a work enviroment i would probably photosource,, but it would be neat to be able to make realistic wood from scratch, just to know how and be able to
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
You can make a realistic wooden texture in sd using only nodes. If you want things to be seamless you need good unwrapping and careful scaling placing on the grid. Here is a tileable texture tutorial for wood. You can skip the part where he offsets the wood planks for the asset you want.…