Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
I have moderator privileges in certain channels. There isn't a school or anywhere to learn how to be a community manager, it's really one of those things that can only be learnt on the job & there's probably a non-zero chance of me having a closet of skeletal regrets somewhere. I think the only thing I'd like to see more…
asking myself what i can do more with this... maybe different background? or use an expression on the face next time? although you almost never see that on a classic bust...
I recently finished some KeyShot renders of this vampire bust. I was very inspired by a sculpture made by Aris Kolokontes and had to sculpt something like it. I'd love to know what you think about it. Thanks in advance!
First time I try doing a dragon bust. It's based on a L.D. Austin sketch. Wanted to do this for so long I would be curious to know what you think about it =)