Add away https://www.facebook.com/timoliverhaag While it is my personal account I use facebook 95% for art so there won't be much inflammatory debate or oversharing that you probably don't want to hear about - I leave that to the greentooth slack group ;)
(Although some people will debate that 199$ is still pretty high for a 35% chance of getting the dreaded RROD.) Really they got it down to 35%? I always thought it was like at 80-95% since everyone I know has gotten it at least once.
Here is something I am working on to get better at Hard-surface modelling and to improve my general ZBrush skills. Bane from the new Batman movie; The Dark Knight Rises. Played by Tom Hardy. Not going for a full 100% replica, more like 95%
If you are dealing with Volume Textures you will get what the W is for ;) . You are right, setting it to zero should always do the trick. But if you don´t know that, this can really be annoying, trust me. I guess 95% of us never even bothered to go into UW or VW.
I've got an EVGA 780i motherboard and 2 x EVGA 9800 GTXs and haven't had a single problem in 2 years. I'll also reiterate that if you're only using this machine for 3D and related tasks, SLI isn't that useful or worth the extra money. SLI is 95% for gaming.
I got laid off from Day 1. As did 95% of the Silent Scope team. Merry xmas guys. If anyone needs an artist, hit me up. I'm jumping back into the mosh pit of unemployed! It's on Gamasutra now. http://gamasutra.com/view/news/38934/Major_Layoffs_As_Day_1_Studios_Loses_Konami_Publishing_Deal.php
A 1k rpm isn't that high for many 4 bangers. My V8 95 dodge ram idled about 800 rpm, and my i4 06 ford focus idles around 900rpm i think. Techsmith: his first post says its a 1996 Toyota Camry
Prelim results are about 95% positive! I'm still seeing some areas on a compound curve boolean mesh where there's some vert pinching in the remeshed version...I'm attempting to see if it's an issue with the input geo, or or something I can fix on my own.
Thanks guys :) @fearian 95% of the work is done in Marvelous Designer. I use Zbrush mostly for micro tweaking and decimating the mesh down to more manageable poly levels. I use soft selection in Max to deform the MD results to fit in the shapes on the ship.
""I'm downloading the demo of Redshift, I'll see what the shader offers!"" i could send you the part about rendering in redshift that i did for my gnomon video could be a good start .. i managed to get close to 90/95 % christophe