Hi guys. So i am back after a long time. I wanted to dive into sculpting again so now I am sculpting a monster. Currently, I have done the face but i needed some technical tips like when I am sculpting a face, the polycount goes upto 7 million polygons so then i have to lower dynamesh value to work but still causes a lot…
Hey everyone! I've been trying to do a likeness sculpt of Jon Bernthal and this is my progress so far but, feel stuck with the sculpt and need some critiques, tips, or an extra set of eyes to help me get unstuck with the sculpt and move forward with it. So help is appreciated!
Hi there, I wouldn't worry about the fine details yet, get the structure right and the rest will follow :) Looking at the screen shots and without knowing how your scene is set up, my first thought would be that it looks like you have been sculpting with an orthographic view rather than a perspective one. If so, that would…
Hi! This was my first post here. First, my name is Bram, I am a freelance 3d Artist for some Game and TVC. Just a simple and quick creature sculpt. I did this sculpt in my free time. Sculpted in Zbrush and render was done with Keyshot. Reference from creature in film and artstation. Hope you like it, C&C always wellcomed…
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
I think you got details down well, but I think what's an issue is the proportions. Right now her body looks super stretched thin, kinda alien like. It looks like she is over 10 heads tall. This can work if the character is heavily stylized, but your character features don't read as stylized. It looks like your aiming for…
Hey all, So I've got a wall mesh that I want to sculpt into brick: In Mudbox I've imported a tileable texture to use as a stencil. It works great for the front of the walls but I can't get the sides to line up properly: How would I go about doing this? The Stencil is completely flat to the view, so I can't sculpt on an…
Hi guys, i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse…
I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…
I have sculpted a couple of characters with clothing before but I have never sculpted small folds until now. I got a couple of reference images to guide myself but since the folds looked all random in all of them I decided to sculpt them in random places as well. I am still not done with some areas but I'll be glad to get…