Really? How about lightmass? Look at this image rendered in Redshift: GTX 470: 155 seconds GTX 670: 123 seconds GTX Titan: 77 seconds Also, modern render engines allow you to see progressive rendering result while you work on materials. Could anyone suggest how much time it would take to bake lightmass for such scene?
In Europe beginners rate is about 300per day, and by day I mean 8 hours max (anything less unless its a long time contract or you are really shit, which you are not, is not acceptable) So you do the maths :) But for the love of God (or Satan) make a contract and have them sign it before you do any actual work. Include…
Looks good, been looking at this more and I would say maybe the only thing to reconsider is the sheath texture? http://img00.deviantart.net/0491/i/2011/347/9/7/sword_sheath_by_mandrakil-d4izc8r.jpg http://i47.photobucket.com/albums/f158/Tarmajin/M132.jpg Perhaps its diff material than that but for leather, the pattern…
Hello from Arcata, California! First drive's done, and some ~340 miles behind me now. Gonna do the BIG DRIVE tomorrow from here to Seattle (about 600 miles). Still plan on going the whole distance (seeing as I never heard anything from any Oregon PC'ers that sounded like a "stop on by"). See you Seattlites soon! mileage:…
[ QUOTE ] Which engine? I'm guessing the 440? [/ QUOTE ] Nope, 318 2 barrel bored out to a 340 4 barrel setup (automatic tranny), the Hemis / big blocks were murder on the drivability for the muscle cars, made them ridiculously front heavy. There is a all-aluminum big block available from Mopar that weighs about the same…
I got several problems with the P5K-E in the past. The BIOS is a bit buggy and for some reason tends to corrupt the WD Raptors SATA a lot... I need to boot with linux and fix the hard drive constantly >< I don't know if it's the board or what but I recommend you other one, seriously. Get a quad... the q6600 is very good.…
This is my model "Cyborgella" ( because she's a vampire cyborg) that is currently standing at a total of 12, 470 tris. It has a default blin specularity with a normal map and a texture map at the moment. I created this model in z-brush first with the z spheres and then I imported it into Maya and deleted edge loops,…
Thank you for the reply Jerc :) Though it appears that i'm messing something up still. The export to bitmaps from SD does indeed export it as a 4k now, but when i publish a substance it imports to UDK as 2k maps. Those are the settings i've got. Is it possible that it might be UDK who's in error in this case?, anyway, the…
So I'm an indie developer guys, and this is the trailer for a game that I'm working on. Follow Icuzo LLC on Facebook for updates! https://www.facebook.com/icuzo2017/ <iframe src="https://player.vimeo.com/video/198779338" width="640" height="340" frameborder="0" webkitallowfullscreen mozallowfullscreen…
Hello I’m Sean. Right now I’m developing a RPG Demo. As of right now game is a Single Player TPP Fantasy RPG. Game is being built in Unreal Engine 4/Github using Low Poly Assets. As of right now we have the Kingdom, City, Farm Village, and Cave in a good spot. Another cave is in the works. On programming side we have some…