Happy new Bi-Monthly! Nice concepts and work in progresses. @MikeKhine I think the blockout captures the concept nicely. Good job transferring the lighting/atmosphere! How are you planning to texture? Will you make use of trims? Will you add cats? Looking forward to updates. @J_East96 I think so far the blockout looks…
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
I'm having a real hard time trying to model some shapes like banners, flags and trash bags, for example. Is it possible to use Marvelous Designer for that? Does anyone recommend any tutorial series that I can buy on this subject?
Hi. I'm new to UDK and got a problem. After I import a model to UDK, I notice that when I zoom out my model the quality of the image gets poor and grainy. For example: Overall image Close up Thank you!
Using Jessica Murphy's "Kiara" piece as an example, Her albedo: Her opacity: My attempt utilizing Marmoset's dither shader: As you can tell, the dither shader does not emulate the Sketchfab set up . Is there a way to replicate it?
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
Is more geometry the solution to texture smoothness from various angles? With "smoothness" I refer to how much can a texture give the illusion of volume when seen from more extreme/perpendicular angles, if that explains it. Example:
Hi everyone, I have my latest portfolio at www.aleksdigital.me . This is a technical artist portfolio and includes demos of a modular autorigger, updating an old tool, two "mega" shader libraries, and a spirotropic curve example on github. Any feedback would be great!!
Hey to all, I was wondering if there was a way to constraint the feet platform in CAT to a mesh. For example, I have character climbing a mesh, and would like his feet to hit correctly the mesh, same deal with hands, is there a way? Cheers and ciao.
Greetings all, i've recently been looking for images of chars from the old republic such as this for example: Specifically i have been attempting to track down an image like this but of Satele Shan, would anyone happen to know if one exists? :)