Hi all, I'm doing this project which consists on an anime social website for the community to dynamically interact with each other in a way that looks like they are playing a game - https://theanimemuseum.com/ As you can see on the website, the player will enter in a 3d room and it can also navigate between differemt…
Hello, My name is Aaron and I am currently looking for on-site or freelance work. My specialty is in hard-surface work. I'm local to Austin, TX, but willing to relocate if an opportunity would present itself. Feel free to check out my work here: http://aaronmwolford.com
Hello fellow polycounters. I sculpted a wall end cap in Zbrush made of separate pieces and created a normal map for the low poly, which is a single mesh. When the normals were generated, it seemed fine, but when applied, it looks like this: Any help would be greatly appreciated.
Hi, I'm looking for character work (modeling,texturing) in freelance. my portfolio : http://a.fredenucci.free.fr/freelance/Portfolio.pdf Primary Software used: 3ds Max Zbrush Adobe Photoshop Unreal Editor 3 Source Engine Cry engine 2 Contact : a.fredenucci@free.fr Thank you !
I've previously worked at Remedy Entertainment on Crossfire 2's story mode in 2016 and briefly on Quantum Break. I'm looking for character artist or game artist positions. Here's a link to my ArtStation: https://www.artstation.com/artwork/qKXaD Link to my LinkedIn: linkedin.com/in/akoivisto
looking for new freelance contracts My main specialties are zbrush ,low and high modelling, texturing (both hand drawn and phot ref) I also do skinweighting in either maya or max, LOD creation and retopo. contact mike: freelance@mikerusby.com linked in: http://www.linkedin.com/in/mikerusby
Hello there. A very quick newbie question. I have imported a zbrush sculpt into Marmoset as a low poly model and applied normals. Problem is, the edges of polygons are really visible even with an albedo map. Is there a way to achieve a smoother look? How does game engines handle this issue?
My name is Stefan Norén and I'm available for freelance. I mostly do characters but sometimes props and environment assets. You can reach me on Mail@stefan-noren.com Please take a look at my portfolio for more samples of my work. www.stefan-noren.com Thanks!
Dear Interested designer Hope you all doing fine? I am looking for a character’s
designer that specialize in doing the hairstyle “Polygon Technique”. - Only the hair mesh is required. - All meshes mush fit the
textures. - No limit for polygon is
required, but it must be acceptable. - No time frame to deliver
the pieces.…
So id like to model for games or animation. this was a low poly bike i recently made. Still learning substance so havent really textured it. But in regards to modeling where or what should i focus on? or anything. I havent really posted my work on forms, just artstation. Well anything would be great. thanks for taking the…