overwatch can be anything from a tracer, which is just one character asset and 2 guns, to a d.va that is a character, a mech, two sets of guns with pistol and mecha guns. or say ramattra which is essentially 2 pretty damn complex characters not all of them need retopology in the classic sense as many of then are mostly…
Some cool guy at cgtalk, wrote this: macroScript selectBymousecategory:" CGtalk "(selectedEdges = polyop.getedgeselection $ tool mouseLoops ( local oldpos = mouse.screenpos local refPoint = mouse.screenpos local dist = 2 fn getDirection dist = ( newPos = mouse.screenpos if newpos[2] < refPoint[2] and newpos[2] < oldpos[2]…
here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together 3.…
Performance wise, having 2 materials on one object is equivalent to have 2 "splitted" objects with 1 material. Usually i only use this for easier maintenance, as editing several objects in a 3d software could be a bit more of work if they're meant to be "welded" Unity can batch together objects with the same material…
I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision…
Loot from the Discord. tris: chest: 220. seaweed: 31. fx+ground: 72. textures: chest: 256^2. seaweed: 128^2. ground: 64^2. Also separating these out as .obj and releasing em for free. Happy new year peeps.
Next Week Halo 2 for the console, and he following week Halflife 2 for the P.C. will be on sale, OPne of the wags around here says that Halo 2 will outsell Halflife 2 by five times. Is he on crack or an astute marketing genius? Me? I'm buying HL 2 because I don't own a console. Scott
Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models