Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Looks very cool overall :+1: Looking closer, I think there are a few points that could be improved on: Skull - Got to agree this is the most glaring weakness, looking caught in-between different ideas. Given the overall amount of work put in, wouldn't skimp on such a central element. Perhaps do some paint-overs to explore…
Because I'm a masochist and I like to LARP as a graphics programmer I decided to make trees This is a (very) naive implementation of the tree generation algorithm described in this paper https://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf it's done in python/opengl because I'm far too lazy and stupid to…
Well, yesterday was not a great day. ZBrush kept crashing and I couldn't stream because my internet died (sorry about that). Anyway, I painted whatever was left to paint and tried to do the tail, which I'm not happy at all with. It just doesn't look quite right . Besides that, I think that the fur may need some more…
http://www.marmoset.co/toolbag/learn/materials Have a read of that. With all your maps, you're trying to define a material. How does that material behave in real life? Does it have a sharp specular highlight or soft? Is it reflective? Starting off, your gloss should be fairly basic and consistent. All of the same material…
@Larry For the smaller one, I've created a mask in photoshop with focus on having only black and white values then I used it as a stencil. This way I have the shapes that I want to refine with hand-sculpting. I learned a lot from here: https://youtu.be/RByXIvjcS7U The Bigger ornament was a mix of my weird ideas how to…
I had forgotten that Category links are automatically included at the bottom for tagged pages. The Game Industry page is a good example, I think "Texturing" as a main article will look something between that and a portal such as this, but not nearly so massive: http://en.wikipedia.org/wiki/Portal:Visual_arts Define,…
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…
This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?