thanks Bronco,in actual fact i did the metro new media video game course,it was 2-3 days and did learn quite a bit but it wasnt all to do with videogames.a girl there was using it for fashion design,couple of guys animation all in all a mixed class.What i am looking for is a character artist that can critic my work(which i…
I like it a lot so far, and agreed while nomad is cool it doesn’t work for me in a practical sense since the brushes seem to lack the sculpting subtleties I’m used to in zbrush. Hard to explain without going way too far in depth here, but simply brushes work almost exactly the same in zbrush for iPad as desktop version.…
Thanks for the kind words, everyone! A few responses below: adam: Thanks Adam. If you scroll over the images on my portfolio it tells you what I did on the specific scene. I would have loved to show more of a technical breakdown of the scenes, but only to help the community, not help myself. A lot of times showing process…
Hi Everyone, this is my entry for the Riot Contest. This is the 2nd time I enter the contest. I still don't play the game and I have no Idea about all the champion.The first one I did back then in 2014 is Zyra. This time I did read some biography and Story of the champion hoping I can find something that could get my…
Oh man, this brings back memories. Before I got into characters, I did a TON of environment stuff and most of it used tiling textures and what you're doing looks a lot like the ones I did back in the day. Great work btw!
i don't know if any old polycounters remember weegie246. he did a model a day and they were great. did the ninja turtles and all those weird characters. and pimped them as shockwave turntable movies. i think it can be done. good luck.
Model's great though the texturing gives me flashbacks to the days where games just added a bunch of pointless grime and dirt to a model call it a day. I know that's not really what you did but it certainly feels that way to me. Maybe it's just that there's no lighting in the renders