Hello everyone!! My name's Nick and this is my first time putting my work up on here! A little nerve wracking, but more exciting then anything else I think. I'm a recent grad from a Game Dev/Game art program and I'm actively looking for QA and other entry level positions in the game industry to get my foot in the door,…
Hi My name is Anantha pushpan,a CG artist from Kerala,INDIA. I Loved in creating 3d Models and characters.Now I am Looking for a studio job and like to be part of the CG Universe.Currently am Working as a Freelance artist.I acquired my bachelor's degree in Multimedia at St Joseph College of Communication-Kottayam Kerala.…
Introducing Sora I'm writing because I've assembled a small but highly talented group of individuals, and we are looking for art direction in order to create an realise our vision for an incredible game concept. Game Sora is a visually distinctive, first person flight game with its focus on immersive action, an…
im struggling with likeness too, here is what i learned The way someone looks is our's brain interpretation, and that interpratation can be changed by stimulating part of a brain.(someone will look completely different for us, then earlier). Recognizing faces and emotions was key to survival long ago. Even if your model is…
We're looking for a VFX artist to do several effects for a Unity game. We're offering $1,500 for the work. First things first, we need someone that can work in the new LWRP in Unity as we switched to that recently. When we did several of our old effects have broken and we need them fixed before we get into new effects. It…
Hi Everyone, We are looking for one last member to join our team. We have made great progress with the project so far however we are looking for a 3D environment artist to help us create beautiful scenes. We are specifically looking for a 3D Environment Artist who is able to set aside some decent time towards the project…
Hey, I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though…
Good job! Kind of reminds me of Lord of Darkness from Legend (1985). Here's what I think. About the model: -The facial features don't line up with the wire frames -It could be nicer if you used some sort of reference for the face -I also think the feet are a bit weird looks like a human foot attached to a hoof (but then…
I agree with marisa, I think you could go a little further with the wear and tear and color variation in the solid colored areas, on both the file cabinet and the desk. It's kind of hard to tell what's going on in the environment as it is right now, it looks like there are hands prying the door open..? If so, the hands…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…