I like the improvements to the lighting and materials, as often gets said lighting is 90% of the work :wink: Only one thing stands out now, and thats the tree trunk on the right side of the shot. I don't know if that's based on photogrammetry or if it's a sculpt, but it's an odd shape. I'd normally expect tree trunks to be…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
I would hold off, and take a step back and really look at what you have. Right now, you are building everything unique and not really planning out the scene. This isn't (and shouldn't be treated as) a single asset. This is a scene assembled from multiple pieces. Taking everything into zbrush and just sculpting is going to…
I'm going to just get you started on the software side of things. Autodesk's 3ds Max is the most commonly used 3d program in the video game industry, in the United States. There is free student versions on autodesk's student website. Maya is also popular, and you can't go wrong with it. If you are looking to make money…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
I've been learning a lot about environment design lately and i'm pretty confident to finish my own level. After getting good with terrain and rocks, i'm in the part of filling the level with vegetation: grass, trees and bushes. But i have no idea where to start. Do you guys sculpt trees in ZBrush and retopologize, like a…
Hello to everyone! These days I couldn’t do too much because I was working on the thesis for long sessions. Anyway, today I am going to share the model of the archery and the columns that will be placed on both sides of the temple. I have sculpted from a base mesh that I did on Maya. I have done variations in some of the…
CJE: cheers dude. And oh noes!! (to the manliness >_< ) :P bounchfx: hehe, too right man. Still got some room for pushing dem proporions i think ^^ OrganizedChaos: ty :) Feel free to skip over the 'reference'. More along the lines of inspiration... and the original link was now linking to some tentacle rape thing... yeah…
Hello there, as I was blown away recently by works I saw using some procedural magic in Blender I want to try and learn this as well. What I want to achieve is a tree (or any cylinder really) overgrown by some alien goo with tendrils and stuff like that. Any tips where to start? I have a tree - that was easy part but now…