you've got a low poly thats not low enough and the high needs a little more. basically the poly distribution isnt that great, you have large areas with not much going on, and areas like the ends of the guns which have too many polys and too much stuff going on. one of the major issues is that you have small things that are…
I think it is looking pretty awesome. I agree, make the bounce a little higher. Don't hesitate to push those slow ins and slow outs a bit more as well as the anticipation of the ball falling backward on him after he picks it up. The bounces could also use a little more push to the slow in and slow out; there would be a…
Hi, I modeled a gun in zbrush which now I want to export to low poly. I've done the retopo and projected the high poly into the low poly, so far so good. Now it's time for exporting the texture, so I go to the highest subdivision level and make a new texture from polypaint, which looks good until I go back to the lowest…
Honestly I'd just ride the "melting snow" train, you just need to present the scene more spring-ish and less like a place where snow never melts. Meaning: no snow falling, no snow on steeper surfaces, flora placed sporadically, flowing river and less color filters. It really depends on how much more time you want to invest…
based on the trailer and what I have seen so far of it, im not hoping for anything more than another cheesy arrow/smallville type show. horrible dialouge, cheesy writing and constant little winks to make it super nerdy and take away from what could be a cool serious show. I have a hard time getting into tv shows nowdays if…
Hey everyone, I am currently working on a model that I have two modifers on 1 being symmetry and the other being Turbosmooth with 3 iterations and isoline display is selected. It was working great but now it seems really sluggish, such as when I toggle on Show End Result and try to work it seems like it takes 5~10 seconds…
Hey all, recently upgraded to windows 10 and Zbrush 4R7 64 bit. I have a couple brushes I like using from other artist or older versions of zbrush. If I remember correctly, in past versions I just added the brushes to the zstartup>brushpresets folder. The new brush shows up in Zbrush, however when I do this, all the…
I am a newbie in 3d and I am trying to figure out how to properly make hard surface high-poly meshes. I am struggling to bake a flat surface onto a smooth-normals low poly mesh even with the most basic setup (a quad). This is my low poly: This is my high poly: Both models have smooth shading on all polygons. High poly…
You got some awesome stuff going on here man, but I think you are over complicating the snow a bit. I think your small scale details are spot on for the snow, but those large scale details are not reading that well for a tileable texture. Clean snow is a really basic surface, and its large scale details come from the…