Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. We have a…
Hey guys i have a question on using custom textures but still use mental ray shaders, in 3ds Max. This is for a final for one of my classes in college..advanced materials and lighting. Our final was to model a mechanical bug and render it nicely. i chose to do the crab guy from star wars! first here's my model: Now what im…
Oh. Well the way it was phrased is very confusing. They talk about recreating the opening right? And they show all this 3d animation, right? But the final piece is the still images? I feel like they implied that they were recreating the entire opening.
Might as well crack it open then, especially if you can get your hands on a soldering iron. I know a lot of people who repaired their own. And even if it doesn't work it should be fun just tearing it open :thumbup:
I think it just looks like it's in the background. Its just that he has 3DO open with no menus, and happens to be the size that makes it look like it's in Photshhop. The file that is open in PS is the normal map, it's just hidden by the 3DO window :)
Yes indeed! I made a morph target for the mouth completely open and another at about half-way open. I stored them both on ZBrush layers so I could enable and disable them as I went along. Thanks for the comment!
I'd start out with the jaw in closed position in order to get the teeth to line up and open the mouth then to a halfway open position to do the final modeling and UVs. Make sure to mark the pivot of the jaw for later use if you have to pass on the file.
I use the OpenCTM converter / viewer to check and re-export busted objs. Quick and tiny app, opens high density meshes okay too. And if you save them in the super tiny .ctm format, it opens them up super quick!