@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hi, So I just started a personal project and so far I think things are going well (maybe). I am attempting to recreate this location: https://goo.gl/maps/z3ko4pKDVfSyEKxp6 I'm trying to wrap my head around how I should progress with this. As of now, I've modeled the tudor homes very basically, but I was hoping to get some…
Hey, so I am planning/working on an environment for my school demoreel and I'm having a little bit of trouble for my camera angles. Below is the layout of my scene. Not big, not too small either. Like I said, Camera angles are an issue right now. I have no idea how to film it properly and professionally. I want to make the…
Greetings, I have spent weeks on and off trying to find a great way to create lightmaps for an apartment with 8 rooms. I have gathered information here and there but I can't draw any conclusion on to how I should approach my issue. I have read threads after another and tried most if not everything, except for recreating…
What other artists said is true and this is my little game experience I'm getting in these days. I'm using Blender since 2.49 and I only can say that they improving it more than other 3d applications. I'm working to a game project, waiting to go on with vfx career, and Blender does its job perfectly for our indie project,…
IMO why couldn't it be just "copy instanced" command for a node duplication with ability to make certain parameter "unique" "single user" whatever. Blender style maybe. With some highlighting of nodes using shared parameters. Plus a certain panel where shared parameters would be collecting automatically . Same node…
Spent a few hours on this. I'm going to try and use the Christmas holiday as an oppurtunity to get back into practice of drawing. Its been far too long. Painted in Sketchbook Pro and then took it to Photoshop for some last minute adjustments. If you're interested I posted a break down of the layers on my site. I have also…
I think it depends on the engine you are using, but for UDK I'd make the broken parts and oil/blood spills into decals. So you have a clean base material and can decide where to put the decals. Sometimes they are a nice option to cover seams between tiled surfaces and further break up the monotony. Decals should be handled…
Table of Contents High Quality Normal Mapping in Cycles Blend File Cycles and other path tracers are particularly susceptible to what I call the mirage problem when you apply normal maps or bump maps to the mesh. This occurs when you put a normal map on a mesh that bends the reflection vector too far away from the…
Hey, here´s the promised quick breakdown of the foliage shader. The whole thing is pretty slim with the key idea to only use a completly white base texture with a mask that resembles foliage shapes. Colour and Global Overlay: Base colour with a global tint map multiplied in wordspace to break up bigger areas with some…