So I just started a personal project and so far I think things are going well (maybe). I am attempting to recreate this location:https://goo.gl/maps/z3ko4pKDVfSyEKxp6
I'm trying to wrap my head around how I should progress with this. As of now, I've modeled the tudor homes very basically, but I was hoping to get some feedback regarding whether they are headed in the right direction or if there are some things I should change geometry wise. I just want to make sure that I am breaking things down in the most efficient manner for when it comes time to texture.
My progress shot:
I've watched a lot of Quixel's videos on the environments that they've made (primarily looking to see how they do the models). For the most part it seems like they keep their models very simple with the exception of added sub divisions for vertex blending. Being new I'm trying to take this approach but I honestly don't know how far I should go with details for the base meshes of the houses. Should I leave the houses simple and boxy and rely on separate additive details like beams, trims, textures, decals, vertex blending, etc. to make it realistic? If not then do I try to squeeze as much geometry as I can into the base mesh?
I'm even having trouble figuring out whether or not I should actually model the roof windows into the actual roof or leave them separate. I'm not entirely sure if I should keep the houses separated into 3 sections like lower, upper, and roof or if I should just model each wall individually...idk. any light shed on the subject would be super helpful or recommendation to tutorials and what not. Also, this will be a show reel so you won't be able to actually go inside. It's purely exterior.