Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…
Hello, Is there anyway to reduce the Normal/Roughness Intensity on Marmoset other than having to do this externally? I've noticed the maps intensity levels is a lot stronger when imported into Toolbag i.e. a lot glossier or stronger normals, whereas they appear reasonably low on Substance Painter. The current Roughness…
I'm finding a lot of reference material to use. And the one thing I'd like to work on or have access to are the emboss patterns shaped into some of the wood patterns. Are there stock generic images I can use as stencils in Substance Painter? Or even tutorials where I can create the patterns in Substance Designer. Also, I…
Neox: I haven't dove deep into the functionality yet but Substance has photoshop layer export functionality. Mostly Substance Painter has been my go to for modern pipeline so: 1.Max: basemesh (an optional step) 2.Zbrush: sculpt 3.Max: retopo & UV 4.Substance Painter: bake maps and texture ( I haven't noticed much…
Hey all, this is my first post here and my first environment scene in Unreal. It would be great to get some feedback on this piece as I really want to grow and push to get better. I look forward to being more involved in the community here and any advice, suggestions you may have for doing so. Also any articles or…
It's this time of the year again! All the gaming industry is flying to San Francisco for GDC, and like every year, Allegorithmic will be there too! Come and see us at Booth #212. We will be showing the all new Substance Designer 5 and Substance Painter 1.3 and a great lineup of Special Guests will be showcasing awesome…
Currently working on an idea I had for a stylized skate park to probably end up being rendered in UE5 or something. I've been trying some different things like instead of having a cylindrical rail on the top edge of the ramp, a more square like one. I modeled out a bunch of different pieces to be put together but before I…
I've been prototyping a game/level idea in Unity, and have been using square planes with only a single polygon (or two triangles I guess) along with various materials I'm creating in substance designer. I think I'm getting it to look fairly decent. Here's an example for one of the little hallway experiments: However I've…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…
Here's an ordered list with the most used softwares for each task.Keep in mind that all of these tools can do pretty much the same thing.Some are faster in certain areas and slower in others. - Modeling/Unwrapping : This is where you would model your high and low poly assets,unwrap them,create the blockout geometry for a…