Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…
So I've been looking around at a ton of articles and threads involving this, and after grabbing info and methods I'm still struggling to get a decent result on my leaf cards. A main problem is that most of them are for Max or some other 3D suite so trying to translate that info to Blender is tough, but nonetheless here's…
Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…
The Following Screenshots are from the Resident Evil 2 Remake Model viewer. On the left is the base Claire (Military) model and on the right is my Jill model after replacing the appropriate files. I'll be the first to admit that Jill's default face leaves something to be desired in these model viewer poses, BUT she looks…
Hello! I think you have till now managed to translate the concept well in 3d. Keep up the good work! Please do not forget to model or texture the sheets of paper lying around in the streets of the concept, it makes your scene a lot more lively if they are included. I would also consider thinking about modeling this one…
ah i know what you want this is what i did with my vertex paint mask. i plugged this into the alpha of the lerp for all the textures i wanted vertex painted, the what it does it make the grout with some clouds variation fill in first by the vertex paint followed by everything else. I can set the intensity low on the mesh…
Thank you for feedback on NEX, we love hearing what others think of it. I'm one of the developers of NEX at dRaster and I'd like to address your points. I'm sorry you ran into any bugs with NEX. If there are any bugs that you were able to reproduce, please send us an email with it and we'll be happy to look into it. I…
Without having access to your model and textures the following is just a guess, so YMMV: To resolve the problem, import each mesh with its own UV map separately. After you import your first object, just go to "File-->Import Object" in the program, name the new object's UV id and set the texture size. So now when you select…
select an edge, click select edge ring then click connect and put in how many edges you want. assuming everything in still quaded then that'll add in new edge loops. edit: just looked again and it looks like its not still quaded :( are you using max or maya? in maya there's a cut faces tool that allows you to draw a line…