I corrected the base mesh in maya , managed to it so all the existing blend shapes match the new shape( by adding it as a target), but I would like the new corrected shape to be the default when all the sliders are on zero. is that possible
Hi Polycount, I spent the last few hours googling away to find a way to bake albedo / diffuse textures from one 3D object to another. For anyone that isn't aware of this, you are able to do so in Marmoset Toolbag; you can take an already textured model and transfer / bake those textures on a model that has either been…
Hi, So I'm trying to get a hex grid to tile correctly on a 512x512 texture. I've experimented a lot and I'm starting to think it's not possible. If anyone has a clue how to do this I'd greatly appreciate it.
Never ever do this. That isn't how normal maps work. The problem is that you are trying to bake geometry that is overlapping. You should tweak your high and lowpoly so that overlapping problem doesn't exist. The fold is not natural anyway because it is to heavy for a resting pose. Your other option is to separate the mesh…
I am making Mace Windu's lightsaber for the #scifiathlon2016 hosted by Quixel Tools Group on Facebook. Here is the link if anyone would like to join in: https://www.facebook.com/groups/QuixelToolsGroup/?fref=nf Mace Windu's lightsaber was lost out of the window in Coruscant at the end of Star Wars Episode III. The story…
It is over, and the winner is Red Orchestra! Well deserved, and congratulations to them. Here is a link to the complete list: http://www.unrealtournament.com/ut2003/ct_finals/ct_mods.php Lets see what they (the RO team) do with the comercial UnrealEngine licence and the 50.000 bucks
So making my first pass at major forms and landmarks. I'm going to have a base for the feet soon as well as refinements to the anatomy and gesture. Major glaring issue as I post this is the torso. Particularly the abdominal and pectorals. I'm going to refine those forms as well as make feet. For now bed. Any CC is always…
I have been stumped at this for over an hour (image below) 1. I am not able to work diagonal lines (need to connect seamless and straight moldings, but they get skewed on non-90 or non-45 degree angles. 2. Second option was to manually connect vertices or "mend" the corners together. There *has* to be a way other than…