I've been on Modo for the last few years and am moving to a new roll next month where I'll be the only artist and moving back onto Maya (will be super sad to be leaving Modo :( ). I have used for a few years before jumping into Modo so I'm hoping the transition will not be too brutal. It looks like a fair amount has…
Looking at getting a VR head set was wondering what people are using in UE. I would want it for dual purpose, 3ds max and Unreal if possible. Anyone have any thoughts or experience with it. Thanks Alex
Overall it is a simple task but it really gets crowded if you have around 20 different channel packed assets. All that smoothness, metallic, transparency etc. Masking all of them one by one can be so annoying and time consuming. I really was hoping for a software that does it all with one click, since it is a simple task.…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…