I was looking at Amelia Rowcrofts process videos, she has her own likeness tutorials on her website. I noticed how little she adjusts the features back and forth after the initial foundation, so her method of measuring the face must be really solid with how little is being adjusted at later stages…
Hi! I've recently been getting into environment art, and I've familiarized myself enough with the tools to sculpt and texture a stone wall, for example. However, just having a texture on a flat plane is lame nowadays. So I'd like to add actual geometry to the walls, such as protruding rocks. Same for the ground! A simple…
Maybe something here? https://www.scriptspot.com/3ds-max/scripts/tags/material?page=0 For example, maybe this one (haven't tried it, but maybe helps speed up the merging process) https://www.scriptspot.com/3ds-max/scripts/content-browser
An in-depth look at some of the new tools UE4 has to offer Veteran Unreal Engine artist Sjoerd "Hourences" De Jong recently released his first set of in-depth UE4 videos. With about 12 hours of video and downloadable example content, Sjoerd uses his latest project, Solus, to show users how to approach bigger projects in…
I have a problem because all I want to do is be able to unwrap and texture my character in chunks. For example, I want to map the torso separately for he head, and the limbs, that way I have more room in the UVW editor and the textures can be more detailed. What's the solution? Edit : I just took a picture of an example…
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…
Hello there. I have a question regarding baking of a mesh with areas that are situated very close to each other. For example, a robe with a hood, where the hood touches the back, so to say (to show what I mean attaching a example from hogwarts legacy). So the whole robe is a single mesh so don’t think exploding is the way…
It's not too different to getting a job as an artist. Make example games or tools. Show everyone the example games and tools. Post in the various unity or unreal forums and subreddits about these games or tools. Maintain a blog talking about programming you're working on or have done. Commit code to GIT hub. Make things in…