Hey there Polycount Dota community, I have no idea how to start off a thread like this, so I guess I'll start off by saying that I'm new to the community, and I've never drawn or modeled for a game before. I'll be posting my concepts here, in hopes to get in collaboration with fellow polycount members to make my sets a…
Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
@teodar23 Yeah definitely agree. I feel I could have reduced the amount of poly's on the head by a lot. I optimised a lot but a bit more would have definitely been noticeable! Luckily in newer engine's like UE 4.26 polycount really isn't an issue anymore and is rarely the cause of an increase in cost so I spent more time…
Hey Cheyne, this is Greg (I remember you contacted me through Kelly) . Looks like you found your way to polycount :) I would keep working on your art. Polycount is full of professional artists and their portfolios are a good indication of the quality bar that you need in order to be employable in this industry. I am not…
Less crashes from your applications running out of memory, especially when you try to use several at the same time. You might see a little speed increase from not having to wait for memory to be juggled between the RAM and HD. I'm not sure if you'll be able to push higher polycounts as I think that is dependent on your…
Don't worry. It's that amazing stuff that simply gets the most attention, and since this is a regular internet forum it bumps up when they post. You're right that most here are shy about posting their work (or more likely are not producing as much.) But there's still plenty of amateur work here, and if you do want to show…
Morris, in your time on polycount I have seen you post more negative things about "meat" games and the people that play them than I have seen the rest of polycount post negatively about any of the titles that you mention that you enjoy. Anyone can play whatever they want as far as I am concerned. (this gives me the excuse…
If you're (polycount owners/admins) looking for volunteers I'm keen. Probably makes sense to have someone like me from a different timezone (GMT+10) so you've got all your bases covered, right? There had better be a secret and weird swearing in ceremony though, otherwise my opinion of polycount will be irreparably damaged.…
Ack! To match your first UDK scene post on Polycount, here is my first solid criticsm of this scene. Much like Conan on his clueless gamer reviews. Here is my criticsm and score: The scene shown is somewhere in between a Batmobile and a Shelby Cobra but with a Tyrannosaurus Rex powered ion engine. Numerical score, you are…
your really going to have to consider reducing the polycount of this. the cylinder in the second shot could be trans mapped. and the plunger doesnt need anywhere near as many polys. The spheres at the base of the arms could be totally removed and achieved with a normal map. A good way to think of low poly work is focus on…