Wont this split all verts, not just verts on the hard edges of the lowpoly? Yeah absolutely. If you've got a complicated mesh, and you dont have the budget to add in a lot of geometry to help the ray direction(very common) its great to have an easy way to render off an accurate/non distorted(old method) bake, and a…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
The nose, nose know bounds! Why is it called Nose bound? The shnoze is strong with this one, i am sorry Congrats on this achievement, you are better than i in what we do as i have yet do release anything so you are ahead of the game here. Edit mods: Spolier code doesn't work at all for me.
This is the current character I've been working on over the last few weeks. Based on the concept by SOPossum over at DeviantArt. I plan on making a fully rendered scene with him after I retopo. I want as much C&C as possible, anything would be helpful. Something important to note, this will be my first character that I…
Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…
Hi polycounters ! I've already seen some threads about what music do peoples likes , but none on what they actualy listen while working. Some songs are awsome but simply too brutal / speed if you want to stay calm all the day, so let's speak about some good stuff I would begin with that : Nobuo Uematsu - FF7 musics Death…
Hey! Thanks for the feedback. Dirtying it up some is something I've been working on as I've gone along. I've added the tail insignia, and have started on the intake ramps. I haven't quite done the metalness for those two areas yet so they don't look correct. They also both need normal mapping still, which I'll do today.…
almighty_gir: I think the body is coming along nicely, but the head needs work. If you're really going for a classical aesthetic - and I very much applaud that! - a bit more reference is needed. Wikimedia's page on Aphrodite is very useful. Here's a good picture. A couple of things I note: big, round eyes. The brows follow…
Well, holding LA Noire and some of the motion scanning tech I've personally worked with as the standard, the lips and eyebrows aren't true motion scanning. It's probably mostly hand animated, with maybe some of the motion scanning used as reference. The model also looks like it had some work done to it as well. It's a…
OK, I have seem to have got it working by setting my preset too None(Because its auto loading some other preset for some reason), then i set it too the preset i want to use, NOTE: Do this BEFORE inputting any mesh or maps, then input mesh and maps and hit make art. That seemed to work for me.