1) Is it dynamic? Because changing the dynamic properties of hair and cloth, from soft and flowing to clumped and heavy is not exactly easy or built into unreal. What physics solutions are you using? Apex Cloth? Nvidia Hairworks? Or... is the hair mostly helmet hair and you just need to change the helmet and you're not…
so i just played for an hour on my lunch break, and there are a couple of issues i have: 1. driving feels very, very clunky. maybe i'm spoiled by GTA, but i almost feel like that should be the minimum standard for driving controls in a sandbox game. 2. visually the game feels disjointed. individual assets look pretty good,…
Hey guys, cheers for the crit, much appreciated. I havent had much time to work on the model today only reworked the areas pointed out. There will be clothing so the underlying anatomy can have some small errors, not that i enjoy having them :) I will probably so a pass on feet so they are not as blocky as they are now for…
He doesn't look like a traveler, more like a warrior. You're jumping ahead of yourself I think. Step back to the concept phase and try to define what your character really is about, gather the necessary reference (stuff you don't know what it looks like from memory) and design accordingly. Example; if your your character…
Chris: thanks, i'll go back and lengthen the legs, i'll throw a head ref over the head to get the pointyness sorted. rollin: thanks, i'll put wires up for it after i've tweaked the mesh. mop: yeah, it's like the back of the skull is missing. no more work on the texture, it's too boring to work on. the rig's shit to say the…
I answered this somewhere in the thread but it's because I was having a lot of problems getting the right black/white shading value or tonal value or whatever fancy art term right, and the color was just distracting and getting in the way, it kept getting desaturated when I'd darken or lighten it and it was just a huge…
Hey tpe! :) Cool stuff here, I like the new renders ... the texture here and there on the scorpion is nice, like the raised black speckles, looks very natural. However I think there are a lot of areas which could have more sculpted/geometric detail - like the front of the claws, they're currently feeling very flat and…
I'm resurrecting this thread back from the dead. Thanks a lot Spark, dj snyder, and Poraszek. dj snyder: These were based off two watercolors in a book I found at the library, "Views of 18th Century China: Views: History: Customs". It mostly has a lot of great reference for clothing styles and color (not so much texture).…
I'm working on a samurai-inspired game, and I am looking for someone who can make me an NPC model. I need a Japanese-looking man dressed in a traditional kimono, hakama, and belt. The image in this ebay posting is a good representation of what I'm looking for: https://www.ebay.co.uk/itm/183848370343 I need the character to…
Hello everyone! My name is Alex Alfonso, and I'd like to share with you the new project that I'm working on. I'm going to model this concept from the amazing artist Veronika Kozlov and I'll be posting all the progress here, this project will be for VFX/ Films. Any critiques, comments and feedback are very APPRECIATED! To…