To be a texture artist you'll need at min. some high, low, and baking experience. Even to create tiling textures and stuff you'll want to know how to knock out sci-fi shapes with traditional sub-d modeling, some scrulpting for organic stuff (rock, bricks, etc).
Nice progress man. I spent a minute or two on this paintover to sort of illustrate some of the things Jessica pointed out. Also, currently all the bricks are perfectly aligned. You may want to break it up in terms of scale and overlapping, but without ruining the tiling aspect of it. Here's an example:
The vertical streaks seem really arbitrary. I'd expect them to be concentrated under the overhangs - the text, the coin slot, etc. The bottom rust spot makes a degree of sense, but those in the middle feel rather random. The bricks are much too small, and could really use a normal map.
Try working with bigger stones in your cobblestone texture, so you will have less of them, and can focus more on each one rather than spreading yourself thin. Also, more importantly, lowering the density of the bricks might read better. keep going, never stop.
Downloaded your obj and test bake in 3ds max, all looks fine to here and no pixel seam. There is no gap on UV either. But just your bricks mesh arrangement, (from your image above) the bottom row, second from the left, it doesn't tile properly to the top-bottom.
I'm getting a dark shadow under the middle bricks, There is a lot more light getting bounced around in the actual photo, is there a way to emulate this in UDK? I know I can add some fill lights, but I'd like to get the lighting to match a bit closer before adding the fill lights.
Hey Polycount, I'm trying to get better with realistic materials via Zbrush, the Quixel suite and Marmoset, both of which are new to me as well. So far I've managed to churn out some cobblestone and a clean brick wall, both made from scratch. I'd love to hear what I can do to improve my work.
Hey all back with another maya question... Is there a better way/tool than the lattice to deform objects in maya? For example: Say I model a brick wall, but then I want to take that flat wall and make it curve around, maybe even in a full circle like a pillar, what would be the best way to do this? Thanks in advance :) , -…
Unless its a major prop, most of those bricks and stone pieces would be textured using trim sheets. https://www.youtube.com/watch?v=DipfrjCgYW8 - This video explains the idea really well and shows you how to get started Your winebox looks really nice! I hope this helps!
Use bricks wisely I suggest to learn simple shape/form of rib cage and pelvis and how to connect them @bkost is doing is much better starting exercise then what you are doing , check his last few posts https://polycount.com/discussion/155970/bkosts-improvement-diary#latest