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How to approach large, sculpted objects that will also use tiling textures?

NeonGold
polycounter lvl 5
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NeonGold polycounter lvl 5
Hi Polycount,

I'm not quite sure how to pose this question, but this is an issue I seem to run into a lot. I'm in the process of modeling this environment but I can't wrap my head around how to make the stairs in the lower right. I want to sculpt them, but if I do it as a single large piece the textures will have to be huge to maintain a decent texel density. My best guess is that there is a way I can sculpt/bake a small set of stones, arrange those into the stairs, and then somehow blender that with tiling textures and vertex painting  - but then since the duplicated stones will have overlapping UVs the material will show obvious repetition, no? Very confused!

(Awesome concept by https://www.artstation.com/artwork/gJEa08)


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