Hey Polycount, I'm trying to get better with realistic materials via Zbrush, the Quixel suite and Marmoset, both of which are new to me as well. So far I've managed to churn out some cobblestone and a clean brick wall, both made from scratch. I'd love to hear what I can do to improve my work.
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Or are you trying to do it old school with diffuse, spec, and gloss? If you're trying to do a material study I would opt for studying PBR. Everything is more or less moving in that direction.