Fonfa was trying to get you thinking about the construction methods used, how they lived and why they built things the way they do. Those things should effect your scene. I don't think Fonfa was trying to get you to expand the scene but work on you're critical eye and planning skills. Really dig into what makes your…
To JadeEyePanda and Amile Duan: Thanks a lot! You guys give me a lot more confidence since this is the first time I am trying to transfer a sketch into a 3D scene. It is HARRRRD ...LOL To David.J , Laughing_Bun and Pixelb: You are right, I like the mood of the original sketch better too :P But it is too Diablo3 looking…
@Lee3dee: The Western scene was rough for me, and my oldest piece in the reel. I made that back in April and then spruced it up with the UDK and such... but then when I went to record with FRAPS it would record with super super low gamma and you couldn't make out anything in places that were dark because it just went to…
Hey guys thanx for the cc the sky and lighting will be next up for work the sky I have on it right now is just a sky I had from onather project and Im still not quite sure what time of day to have the scene, I do like the pink sky with the yellow grass thanx stephen I think today ill create a sky first then go through my…
Hi guys, Thought i'd post an update on my scene, I've added more lights to the scene and have finished texturing the back wall. Sorry if the scene appears to be a little dark, I'm trying to keep it darker than the connecting corridor where all the light is coming from. I'm looking into altering the floor thanks to…
Sorry WhiteNorthStar but I cant replicate this in my test scene. Its possible that you have something in your scene that im not accounting for. Do you have anymore info you can give me on how this is being used in your scene? Types of materials? or objects that already have multiple mat IDs? I am assuming that all the…
To explain this point: Imagine a shadow map is an image of the shadows in your scene (not the case but easy to visualise) When you use a distant light with shadow maps the light effects the whole scene so to do the shadows it must draw the whole scene in its shadow map. so that massive plane is enlarging the scene and…
congrats on the finished scene :) U definitely put tons of work in it and it looks quite great - consistent, good attention to details, beautiful textures. Probably u could show more scene shots for the final presentation as that "top" view is ok for the overview but not really promoting the scene. The first-person shot or…
Hi. I was just wondering if somehow could help me out with maya and references. As an example i have a maya scene i would like to reference. In this scene i have a model with a group called Peter_grp" inside i have another group called "body_grp" with geometry called "body_geo" and so on. I saved this Scene as Peter.ma If…
I love the scene, it has a lot of character. I think the lighting could be redone though... Except for the night scene. You could get rid of the light beams in the night scene, but the rest of the lighting looks mysterious and cool! The day time and red sky lighting I'm not really buying. I think light shafts are really…