Hello ! I'm looking more optimal way baking (Color/Diffuse Maps) for dDo. UPD — I mean, bake from High-Poly to Low-Poly. What's the problem : 1.) Bake in "Maya" - Very Long. 2.) Bake in "xNormal" - Pretty Complicated/Not Exact. 3.) Bake in "3Ds Max" - Not an Option, but Good. 4.) Bake in "ZBrush" - I Dont Know, Complicated…
Trying to make a 3D character with a hand-drawn face. Similar to Wind Waker. My problem is that I'm super new to 3D stuff and I've only barely scratched the surface of UV unwrapping up until this point. http://www.benjones.us/twilight-princess-eyes-breakdown/ Note how the eye texture is drawn front facing and completely…
Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently. Our ideal candidate…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dnamic environment? Gameloft Madrid is currently seeking a Senior Technical Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating shaders, tools and optimizing 3D asset…
A hot indie studio in San Diego is currently looking for a highly skilled FX Artist. The studio prides themselves on creating artistically valuable titles and as an FX artist it will be up to you to create an enjoyable experience. Their current title is an over-the-top remake of an old classic that around has the…
"so it basically does what regular IFWN scripts do as well (first example, the box with dimples)" result is the same, but it is doing it in a completely different way. IFWN always takes mesh as a whole, calculates normals direction based on angle and face size and if face is bigger, it receives whole normal information.…
Here are some potential problems with not combining a mesh: * Some engines have problems with lighting when you have open edges on a mesh. You get light leaking. * Some engines will be creating LODs automatically for your buildings. Having open edges can confuse the LOD algorithm and create a bad LOD. * If your engine uses…
Well a friend asked me about uv mapping priorities and I kind of went overboard. So as a mini-tutorial, here is a first draft on things to keep in mind when manually uv unwrapping. Any insight, correction or revision to what I have laid out would be appreciated, as I hope that this advice can be further refined into a full…
Welcome to Polycount Imogia. Well, I see potential in your models and textures but I think if you do a few things it would greatly improve your work. First off, I think you should ditch deviant art as a way of showing your 3d art. It could just be me, but I find the presentation you get through it to be really bad for 3d.…