Trying to figure out how to set lightmap resolution based on distance. Im working on an isometric scene and since the camera is further back, Im assuming I dont need as high lightmap resolution? Though no matter what camera distance, the Lightmap Density view mode will show me the same color coded meshes no matter what…
I won't argue against your point here about how Indian culture can be viewed from that lens, but that could be said about other cultures too. Yet other cultures have or had major AAA titles in development, like Assassin's Creed Mirage touching on Islam Something like the cancelled Black Panther game which would have been…
Hey everyone! :) It was great to see the progress being made on this challenge over these last two months! While the challenge may have reached the end I hope that won't deter anyone here from sticking with it and taking their piece to completion. Either way, I hope there are skills that have improved such that whatever…
This is not a good way to share a shader code. There is nothing like "combine shaders". You need to modify the shader or write it from scratch. Or you can use shaderforge or amplify shader for creating it from scratch with nodes, instead of writing it. But on both ways, you need to understand how shaders work, what…
This is very awesome as it is already. If only it had pressure sensitivity it would be perfect. Open source software/hardware is a nice touch as well, I'm sure people will 'hack' in some neat features. I'd personally code one of those buttons to toggle a 'point to point' straight line mode (though it would probably take C…
So wait, you guys actually created a texture page for each color variation manually? I thought it would be some system where you create a black&white texture, then in-game it receives some saturation and hue in code. If that's the case (that you guys created the textures), then how come it wasn't done individually?…
I got the MouseInterfaceInteractionInterface file fixed (had to remove the class line).I created my own HUD so I don't need any references to Scaleform or GFx. I've been removing those parts of the code and come up with this error: Is there a way to delete the reference to scaleform without hurting the rest of my files?…
also related to the topic would be this whitepaper from last years siggraph. http://www2.disney.co.uk/cms_res/blackrockstudio/pdf/Foliage_Rendering_in_Pure.pdf actually stuff like grass rendering should not be artists job, other than making the textures ;) the shell-fur stuff can be done in code efficiently as well,…
9 year thread necro, lets go I vaguely remember what this was about. Basically if you save your hotkey file, you can open it up and manually edit the hotkeys. The way the hotkey file is formatted puts all hotkeys between <Code> and </Code> block elements, for example <Code>L</Code> So if you know what hotkey you want to…
They do this with software development, thinking it will save money, but it never works out. Companies can hire 1000 Indian programmers for the same cost of 100 US programmers. Hey more programmers = more better right? Well these Indian development companies could defiantly be called factories because they just churn out…