I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
i think defining the purpose of your piece should always be the first step, it is the most important step in making a piece of art. it's kind of like thinking before you act. you want to have a goal and purpose in mind. it doesn't have to be great and meaningful. something as simple as studying or practice is fine. i think…
Hi, Just recently got back into drawing daily. Been focusing on drawing people. This is the first finished piece I have done in quite some time. I really appreciate any Constructive Criticism. I am posting so I can learn and improve. Thanks in advance to any feedback.
Its time to start a blogging/spamming my updates of a Fallout scene I'm working on. Looking for much needed feedback and to track my progress. CREDITS Based on concept material produced for Fallout 3 and New Vegas, mostly based on drawings by Adam Adamowicz for Fallout 3 with lighting references from Craig Mullins early…
A big problem I see is the initial page is a big picture of your face and a wall of text. Which continues to the portfolio where the thumbnails are just a little bigger than the picture of your face. I'm all for seeing a resume/CV early, but we need content AND fast. Modular church beauty shot is a weird stack of filters.…
We had a company meeting last night to go over feedback from the contest. Here is a list of what people can expect in the next release, in order of priority: 1) Curvature map changes- use smooth normals from highpoly and making settings automated. Curvature maps should be effortless and work well on low density high…
Thank you very much re.wind! This is really helpful. I agree with most of what you said, and will certainly change my bridges to make them way more interesting. Great feedback. Answering some of the other's questions, synergy11: yes for those big objects I work in max in world space to have an accurate version of the…
I like Krita for texturing. (Full disclosure: I'm working for them right now.) It's free, will never lock you out because Adobe can't keep their website up, doesn't have Photoshop's nonsensical undo commands, has a very configurable and flexible brush engine, has a wraparound mode (if you enable OpenGL in the preferences)…
Over what "Great and Glorious Thing" shall we battle? Weird but True: All great game stories need "The Great and Glorious Thing" over which all of its players shall boldly and fiercely compete, kill and die... usually many times.... and it has to be something so empowering, and so highly valued, that the necessity for it…