Tech art being used to reduce dependency on artists....I really don't like it. I see the logic of it; if you're looking at time and money, it's efficient, but what's the point of media production of any kind if you just make creativity redundant? I'd hate to end up just being QA on something a machine spat out. Though…
We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…
I've worked contract for a year and enjoyed it, a lot. After working in an office with other creative people you do start to miss the camaraderie and the creative collaboration that happens. But with discord, slack or other forms of communication it isn't so bad. It is easy to fall into the trap of "always working". Right…
I understand your pain man, I was going through something very similar a few months ago and while things have stabilized they're still a little messy. I thought I wanted to get a degree in Architecture back when I had no idea what to do for a living and ended up at Civil Engineering school cause my grades weren't good…
http://epicgames.com/community/2012/12/mike-capps-retiring-to-the-epic-board/ It’s hard to believe I’m writing these words, but here goes! After 10 crazy and wonderful years, I’m handing off my current presidential duties at Epic, and transitioning into an advisory role as well as remaining on the Epic board of directors.…
So, I had the interview today and I think it went pretty well - it was for an Environment Art position at Creative Assembly on their console team. Despite planning my journey to arrive an hour early, I was very nearly late (thankyou SouthWest Trains) but miraculously managed to arrive right on time. I'd asked beforehand…
@Andreicus I think for more senior artists this is a viable option...but for those looking to snag their first junior position not so much, for a couple of reasons. when you are trying to land an entry level job, your skillset in areas like design and concept is probably nowhere near as developed in terms of having an eye…
I really like the idea up there about knowing if you're work has that special mojo that good work has. You can definitely see when people have that spark, but just haven't quite gotten everything down yet. It's also nice to see those people with that potential become top-notch artists over time. With that said, it's just…
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
I'll do this straight away as texturing is the part that makes/breaks the environment. I'll look into texturing with photoshop, different styles and methods as well as improving my concept art skills and general digital drawing. I've not touched my Intuos in a very long time. But it's hard at the moment to fit anything in…