I have always been trying to find new methods but I never got the result I wanted. I am using 3ds max and I need to know what is a good way to model cliffs and terrain. For terrain I mean complicated terrains with rocky bridges and ledges much like in this picture: And cliffs that have very sharp edges but with an organic…
UPDATE: Just found a bug in 2010 where the edges selected in max weren't the edges being cut by Roadkill. I've updated the script on the site so if you were having weird edge selection issues under max 2010 that should fix it. Hi Guys, Ages back I wrote a script to bridge the gap between max and roadkill. I've updated it…
Polycount could use an ode to Indie games topic! Post your favorite Indie games w/screenshots, videos, your reviews, and links or what platform to get them on! I'll kick it off with a game most of you are already probably familiar with; World of Goo which can be found on Steam & Wii Ware; [ame]…
I think on the first one you are wanting to use vertex weld to collapse one of those verts to the one above it, those faces are seemingly 'connected' already unless the verts aren't welded..? 2> Like EQ said. I'd do it in a flat strip then use bend modifier to make a cylinder> that way above will warp the arch parts…
if you are using PolyExtrude that isnt possible since PolyExtrude is just a script that runs either polyExtrudeEdge, polyExtrudeFacet, or polyExtrudeVertex based on your selection type. put say you wanted to do a face extrusion with only 1 division you could do this. btn01 = cmds.button(l='Extrude Face', w=203, c=lambda…
I agree with building a stash of reference for yourself, I worked on a AAA racing game that has just come out and there is the same reference texture of metal beams used 3 times on 3 diffent textures for 3 different bridges in the same game! CG textures is great for base textures though, I carry round a pocket camera more…
Wow, cool. Okay I checked it out and noticed more things. You need to fill the back of your texture with the orange color you are using. It will prevent the black from the back of your texture from showing up when you view the car from a distance. This is a mip mapping issue. (Check out the cross pattern on the hood when…
The problem right now is lack of variation - Everything is white - The tree's are evenly spaced out You should play with mountains Try to create more variation in tree's / placements What about some fallen trees / tree trunks at some locations Maybe add something like a bridge Falling snow rocks or maybe a huge castle in…
Hi Mark I understand what you say, and I agree with that. I know that goz is not fully fonctional, sometime is not working very well, but is not my first time I work with max and zbrush and normally I arrive to make the bridge between max->zbrush and zbrush->max very easely without have a new scene, normally if you don't…
the bridge of the nose feel like it needs a softer transistion into the face, and the nostrils flare out to much for a woman. I agree with missberetta about modeling this sans expression. animation is another matter, no need to rig the face. But it'll be much easier to judge the proportions of the face and make the…