I have always been trying to find new methods but I never got the result I wanted. I am using 3ds max and I need to know what is a good way to model cliffs and terrain. For terrain I mean complicated terrains with rocky bridges and ledges much like in this picture:
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And cliffs that have very sharp edges but with an organic flow to it like in this picture:
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Usually I would make a box, flip its normals, delete 3 of its top faces and use the shift+drag method and relax everything constantly. And my outcome would end up being very high poly and looks almost nothing like rocks.
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I also found that building 5-10 big chunks instead of 1 huge object made life much easier. I hid the seams between pieces with foliage or rocky decals. Mine wasnt game spec, but if you have access to it, check out the "Highway 17" levels in HL2 EP1 - they did an awesome job with the rocky cliff faces - I figured mine out by reverse engineering theirs.
-N!
I hope that helps.
Like in this picture from halo 3.
The areas on the top is the kind of style I wish to make. What is a good method to make something like that in 3ds max?
Here's a simple paintover, but it's pretty easy to tell where some of the hard edges are on the geo. This is very simplified though because it's such a small screenshot and hard to tell.
Search for tutorials that focus on box modeling in Max to help.