This discussion was created from comments split from: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking). which has a different purpose; please read the first post.
So I'm really frustrated and I've been going round and round fixing the model, the cage and UV Islands. Wondering if this is actually a normals problem. So heres the map itself, Is this a problem ? it looks messy as f. :( Cheers, Chris
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Hey there! You might try posting in this thread - https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1
Hey, did you see this already? http://forums.cgsociety.org/showthread.php?f=121&t=820121 Great start, I love the concept so I'm very interested in your progress! :)
Sounds intriguing. Could those of us who won't probably see it until it gets released on DVD, could we get a more in depth description f what it's all about?
http://www.si-community.com/community/viewforum.php?f=22&sid=7b7274f94ccf9d2c97eb976fe240dfd4 That should pretty much cover it. Also: http://willc3d.com/tutorials/uv_mapping_01.html Written by a fellow Polycounter ElysiumGX.
ouch that might be true. when I started it I wanted to go with some sort of stylization, but at some moment f##ked it up badly.. ( also revisiting head was in my list.